![]() ![]() If the enemy has champs like Soraka, Janna, Olaf or Sylas get it instantly. I didn't list them specifically here in this section because I talked about building tank with Sheen items already, and from that you can maybe deduct that you can also combine Sunderer and Trinity with legendary tank items and still have a viable build. You might've noticed that at the top of the guide I also list Divine Sunderer and Trinity Force as tank mythics, this is because that is also a viable thing you can do. If your team needs a frontliner, of if you're not doing too well in lane and you have a carry on your team who's getting fed from the start. ![]() If either your team is full AD, or the enemy comp has a lot of champs with high range that you can't hit barrels easily on like Caitlyn, Annie, Quinn and so on. The most fun build for Divine Sunderer is going Muramana and misc. You have free will when it comes to chosing the items you're going to get since they all provide situational things you need in different game scenarios. Picking between Lord Dominik's Regards and Mortal Reminder is pretty easy, if the enemy has a lot of healing through items, champion skills or ocean drakes you want to go for MR but if the healing isn't too significant go for LDR.īruiser is just a mix of items that give AD and make you a bit tanky, stuff like Sterak's Gage and Ravenous Hydra (, Hydra's stats in itself don't give tanky stats but mixed with all the other tanky stuff you're going to build the massive amount of healing it provides makes it synergize very well). Infinity Edge is optional, I would only pick it as a 5th or 6th item because you don't really need it most of the time and something situational like a defensive item often provides more than it does. If you're going for a pure crit build you want to get The Collector and Navori Quickblades pretty much every game, their passives work well with your kit. The Collector, Infinity Edge, Lord Dominik's Regards, Mortal Reminder and Navori Quickblades are the best crit options for Gangplank. With Trinity Force you can build pretty much any AD build you want, it synergizes well with crit and bruiser builds and is a bit of a jack of all trades. Unsealed Spellbook, AD/AP when you know you have to play weakside whilst knowing sustain is not gonna be a big issue. Glacial Augment, tank build/for fun/when I wanna be mean against a Singed. Fleet Footwork, AD/AP against aggressive poke characters. Dark Harvest, AD/AP in easy or 50/50 lanes. Simplified graph of how I choose my keystones: I wouldn't really recommend Sorcery or Precision in the secondary slot since the other three have way better options. If you're not using Dark Harvest and wondering when to take domination as your secondary tree then use it when you want to play aggressively and have more sustain while fighting OR when you're going AP and want the cooldown reduction from Ultimate Hunter. Resolve secondary: Second Wind/ Bone Plating > Overgrowth/ Revitalize. Inspiration secondary: Future's Market > Time Warp Tonic. 1.17 is new and nothing's final yet but this is what I'm thinking so far:ĭark Harvest > Taste of Blood > Eyeball Collection > Ravenous Hunter/ Ultimate Hunter.
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